Showing posts with label Warren Spector. Show all posts
Showing posts with label Warren Spector. Show all posts

Monday, September 3, 2012

From Wilderness to Wasteland: Frontierland's Warped Virtual Makeover

Aerial view of Frontierland, 1960
I'm continually fascinated and impressed with the level of imagination that goes into creating the Wasteland worlds in the Disney Epic Mickey video games. This alternate universe of forgotten characters, merchandise and theme park attractions is a visual delight full of subtle and not-so-subtle Disney references. For me, the game play is almost incidental to just looking around and exploring the bizarre, kitschy environments that Warren Spector and his team of game developers have concocted.

The next installment of the series, Disney Epic Mickey 2: The Power of Two, will see Mickey Mouse and his famed predecessor Oswald the Lucky Rabbit team up to save Wasteland from certain destruction. At this weekend's Penny Arcade Expo (PAX) in Seattle, gamers got a hands-on opportunity to explore Fort Wasteland, a new virtual locale based on the Frontierland of long ago. Think Salvador Dali meets the Mine Train Through Nature's Wonderland and Fort Wilderness (with a touch of Indian Village and Bear Country thrown in) and you kind of get the idea.




Compare the Fort Wasteland game play to this 1964 footage from Disneyland (jump to 3:03 to see Frontierland). From moose heads to totem poles to weird rock formations, it's fun to spot where the game developers got their inspirations from.



Disney Epic Mickey 2: The Power of Two will be available November 18 on all major gaming platforms. You can pre-order now on Amazon.

For more Fort Wasteland concept art and screen shots, please visit our Facebook page at www.facebook.com/themousecastle.


Sunday, March 25, 2012

Back to the Wasteland: Mickey and Oswald Reunite for 'Epic Mickey 2'

Mickey Mouse and Oswald, together again.
This fall, Mickey Mouse returns to Wasteland and makes nice with his cartoon rival Oswald when the video game adventure Epic Mickey 2: The Power of Two makes its debut. It promises to be an improvement on its predecessor.

Epic Mickey was a popular title for Disney Interactive Studios and game developer Junction Point when it was released in 2010, but it was criticized for issues with its POV camera that made it difficult to navigate Mickey through the twisted alternate reality of forgotten Disney characters and theme park attractions. Gamers were also disappointed that Mickey (along with all the other characters) didn't speak except for uttering squeaky gibberish.

Both these issues are expected to be remedied in Epic Mickey 2. Game play will be more fluid and not only will the characters talk, they'll also break into song. The Power of Two isn't just going to be an epic adventure. It's going to be a musical.

OK, I'm in.

I'm a fan of the original Epic Mickey and found the criticisms leveled at it to be mostly nitpicking. The game play to me was almost secondary to the detailed Disney-on-crack levels that designer Warren Spector and his team put together: a forbidding "Mean Street" in place of Main Street, U.S.A., a violent and psychotic "It's a Small World" clock, a jealous and vindictive Oswald the Lucky Rabbit. And, despite the perverse look the game took at its subject matter, it still managed to pay loving homage to over 80 years of Disney movie and theme park magic.

In Epic Mickey 2, Wasteland will once again be fraught with troubles that the intrepid mouse will have to resolve with the use of paint to repair and thinner to dissolve. There will be tandem play that will bring Oswald to Mickey's side with a handy remote control that channels electricity. There will be original songs inspired by classic Disney music and plenty of new and different levels to explore in Wasteland.

Yes, we have screen shots to share:




















Unlike the original Epic Mickey, Epic Mickey 2 will be available not only on Nintendo Wii, but also on Xbox 360 and PlayStation 3.


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Thursday, November 5, 2009

Meet the New Mouse, Same as the Old Mouse . . . Really

Epic Mickey Box Art
I'm horrible when it comes to video games. Over the years, I've lost track of how many adventure games I've never finished because I got bored, distracted by life, or just reached a roadblock in a game that I quickly gave up on. Killing bosses has always been more trouble to me than it's worth. Such are the joys of having an ADD personality.

A slightly twisted version of the Disney universe may change all that.

Disney Interactive Studios and game developer Warren Spector will challenge the perceptions many fans have of Mickey Mouse when they release "Epic Mickey" for the Wii in fall 2010. As concept art from the game has been leaking out over the last few months, gaming fans have been speculating wildly on what the desolate look of a Magic Kindom gone horribly wrong is all about.

Epic Mickey Concept Art
Epic Mickey Concept Art
In an official announcement last week, Disney Interactive revealed the storyline of the game: Yen Sid, the powerful sorcerer from the "Sorcerer's Apprentice," has created this wonderful, mythical Cartoon Wasteland, where retired Disney characters live out an idyllic existence. Chief among them is none other than Oswald the Lucky Rabbit, Walt's first animated star. Over time, however, he's become bitter that his successor, Mickey Mouse, has gone on to a stellar career in the "real" animated world (Personally, I think Oswald's just ticked that NBC Universal traded him back to Disney for Al Michaels, but I digress.), so when Mickey inadvertently stumbles into and wreaks havoc on Cartoon Wasteland, complications ensue. Armed with a brush, some paint and thinner, Mickey must then make things right and help restore Cartoon Wasteland to it's original glory . . . or not. That's the fun concept of "Epic Mickey." Mickey Mouse doesn't have to be the benign, easy-going everymouse most fans have come to know. In fact, the game may become a whole lot more interesting if he's not.

Scrapper MickeyIn today's New York Times, Brooks Barnes called this new video game persona for Mickey "risky" and "radical." I disagree. If anything, it sounds like Disney is taking Mickey back to his roots: that of a mischievous, even naughty, little rodent with plenty of spunk and heart. Watch "Steamboat Willie," "Plane Crazy" and numerous other animated shorts from Mickey's black and white days and you'll see an industrious scamp, full of tricks, who wasn't above making the occasional untoward advance on Minnie. This side of Mickey is not lost on Spector. "Mickey is an adventurous and rambunctious mouse," he says. "I want to bring his personality to the forefront, place him in a daunting world and connect his spirited character with video game players worldwide. Ultimately, each player decides for him - or herself what makes Mickey cool."

That Mickey can be cool again is a promising notion. His coolness factor dropped steadily in the decades since his meteoric rise to fame in the 1930s, even as his popularity remained intact. In order to continue being well received by a growing mass audience, Mickey's edgier personality quirks were gradually whittled away until this pleasant, mostly harmless character was left behind. Cute and charming, to be sure, but not much else--certainly not as entertaining as the clumsy, slap-happy Goofy or, especially, the irascible Donald. As animator Ward Kimball noted, "As we got more personality and character into the other cartoons, it became more and more difficult to cope with Mickey . . . Mickey was really an abstraction. He wasn't based on anything that was remotely real."

Mickey Mouse in action in Epic Mickey for the Nintendo WiiMickey eventually became more corporate symbol than character, his feistier origins largely forgotten or unnoticed with the passing years. He's still beloved by millions, but it's getting harder to explain why these days other than "he's Mickey Mouse."

It's about time Mickey got to stir up a little mischief again, and there's nothing radical about it whatsoever. After all, he'll be taking on Cartoon Wasteland with a paintbrush, not a chainsaw. What's intriguing, though, is this gaming star-turn will likely portend bigger and better future projects for him. That can't be bad.

Walt Disney himself said it best. "Mickey is forever. He'll have his moments in the shade, but he'll always come out in the bright lights again."

I'm looking forward to getting Mickey back in the spotlight. Let's see what he does with it. Maybe this time I'll even finish the game.

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